Kahoot! (getkahoot.com) is a free website that can be accessed with a laptop, tablet, ipod, or smart phone. My intern used Kahoot! with my students on our class set of ipods as a post test for a lesson she created for Red Ribbon Week. I used it as a pre-test with my faculty before an important faculty meeting about behavior (they all brought their smart phones). Both resulted in lots of active engagement and the students were so excited, they even begged to do the quiz again!
Not only can teachers and School Counselors write quizzes, pre/post tests and surveys for students, but students can create a Kahoot! account and make quizzes or review activities for each other. Creating a Kahoot! is easy and the website has lots of public Kahoots! you can copy or use as an idea for creating your own. Your Kahoot! can have pictures or videos attached to each question and questions can be multiple choice or true/false. At the end of each Kahoot! is a player rating of how much they liked the Kahoot! and how much they learned. Also available to the Kahoot! creator is a download listing the names of all the participants and how they answered each question. What a great way for School Counselors to collect some perception data!
|Student log in with game pin|
|Student log in with name and ready to play.|
Once you have created your Kahoot! and are ready for your students to play, you will go to getkahoot.com, log in and select your quiz. A screen will display giving students the game pin (the pin is not always the same). Students must go to kahoot.it to log in and participate. When they do, a screen will ask for the game pin and their nick name. We had some problems with super silly and inappropriate nicknames, so much so that it became a competition as to who could have the most ridiculous or questionable nickname. As a result we had to insist on using real names, which we needed anyway to get individual student data. There is also a great feature with Kahoot! that allows the School Counselor the option of "kicking out" any inappropriate name. The student must then enter a more suitable name to re-join the game. When all students have reached the "You're in!" screen you are ready for your Kahoot! to begin.
|Student screen view|
|Questions as they appear on the projected screen.|
|Students see the class answers and the correct answer(s).|
|The final scoreboard lets students see how their top five classmates performed.|
Button to download results is at the bottom of this screen.
My students LOVED Kahoot! and my teachers were eager to try it in their own classroom. If you are lucky enough to have laptops, tablets, or ipods in your school then this is definitely something I recommend you try. If your technology is limited you could have students answer questions as teams or if your school is a BYOT (bring your own technology) like ours, students can bring their own devices to use.
My mind is spinning with ideas about how I can use Kahoot! to collect process, perception, and outcome data. The new semester will provide a number of opportunities to follow-up on programs and lessons conducted earlier in the year.
Have you ever tried Kahoot!? I would love to hear about your Kahoot! experiences and how you are using the data. Please share in the comments section below. Thanks for stopping by!